Point Blank (also known as Gun Bullet in Japan) is a shooting game series by Namco for the Arcade, PlayStation and Nintendo DS. The trilogy was first released in Arcade in 1994 and was later ported to the PlayStation. Point Blank DS was released in 2006 for the Nintendo DS featuring 40 challenges from the original series. Point Blank was the first light-gun game released by Namco.
Players use an attached light gun (or in the case of the DS, a pen) to hit targets onscreen. Missions require speed, quick judgment or pinpoint accuracy.
The game consists of non-violent, all ages, shooting contests like shooting targets (and avoiding bombs and civilians), shooting cardboard targets, shooting the target of player color, protecting the iconic Dr. Don and Dr. Dan, and other miscellaneous challenges, similar to the other games Police Trainer and Area 51: Site 4.
The player chooses the desired difficulty level which will determine how many stages must be finished to complete the game in order to finish (including Practice, Beginner, Advanced and Very Hard), as well as their overall difficulty. Players are shown four missions in each grouping, and may attempt them in any order. Players have only three lives for the entire game, depending on the arcade settings. Most stages have unlimited bullets, but some stages have a limited amount of ammo.
Players can lose lives by:
- Failing to complete a quota in the time limit.
- Shooting a bomb.
- Letting Dr. Dan and/or Dr. Don die in any mission where the player must protect them.
- Incorrectly answering questions by shooting wrong answers.
- Shooting a cardboard civilian.
- Shooting cardboard geisha girls.
- Shooting the opposite targets.
- Having less points after completing a stage.
- Failing to complete a quota and any 1-life penalty that loses multiple lives.
- Letting the meteors destroy Earth.
- Having run out of bullets in some stages.
- Shooting incorrect differences.
- Letting the aliens steal slots.
- and more.
They are the list of types on each stages:
- Accuracy – In this type, players must shoot the designated area with the highest points.
- Intellegence – Players must count to 16 by shooting the numbers.
- Memory – Players must match two cards by shooting two matching cards except different cards.
- Simulation – In this type, players will be able to shoot bad guys but not cardboard civilians. In the Japanese theme of this type, players can shoot ninjas but not geishas.
- Visual Acuity – This type is different, just to shoot one of the matching targets
- Speed – This type allows players to shoot their own color (depending players play from left or right).
- Point Blank/Gun Bullet (ガンブリット Ganburitto?) (1994) (Arcade, PlayStation)
- Point Blank 2/Gunbarl/Gun Bullet 2 (ガンバァール Ganbāru?) (1999) (PlayStation) (arcade)
- Ghoul Panic/Oh! Bakyuun (1999) (Arcade) – A spin-off title featuring a haunted house theme and 3D graphics.
- Point Blank 3/Gunbalina/Gun Bullet 3 (ガンバリーナ Ganbarīna?) (2000) (Arcade, PlayStation)
- Point Blank DS/Gun Bullet Trainer/Gun Bullet DS (2006) (Nintendo DS)
Point Blank was originally created for the arcades in 1994 but a console version was later for the PlayStation in 1997, this version included an arrange mode which added an alternate version of Arcade mode, as well as adding many gameplay modes alongside an RPG mode titled Quest. This game was re-created in 1999 as Point Blank 2, adding more mini-stages and replacing Very Hard with Insane. This game was once again re-created in 2001 as Point Blank 3, only released for the arcades in Japan and for the PlayStation worldwide.
At the 2006 Game Developers Conference in San Jose, CA a Nintendo DS port of the game was announced. The console’s stylus and touch screen is used in place of the light gun. The finished game was released in North America on June 13, 2006, two days after the North American release of the Nintendo DS Lite.
- ^ OPM staff (September 2004). “Overrated/Underrated” (SWF transcript ). Official U.S. PlayStation Magazine
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